Sparring, Seating, Kidou & Cero Privelages
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Sparring, Seating, Kidou & Cero Privelages
Well the title is kinda self-explanatory.
Here's the place where all battle privelages for your seating are to be found.
Seating:
Rank > Zanpakutou condition > Mask Time Limit
Vaizard Commander > Bankai fully developed > Limitless
Captain > Bankai fully developed > Limitless (but ain't as powerful as commander)
Vice Captain > Bankai fully developed, but not as strong as Captain > Limitless
3rd - 4th Seat > Bankai nearly developed, has 2-3 abilities > Limitless
5th Seat > Shikai fully developed with 2 or 3 > 10 or 15 posts
6th - 8th Seat > Shikai developing. 1 or 2 abilities at mid-strength > 7 posts at a time
8th - 10th Seat > Shikai is weak. 1 or 2 abilities > 5 posts at a time
N/B: If you remove the mask before it breaks you can use it again. Do the full 5 posts and get attacked before you remove it, either you dodge, block or counter and it breaks or you take the hit and remove the mask yourself.
Cero:
Rank > Cero Types > Max. Usage
Vaizard Commander > All > Limitless (He kinda has a MAJOR reiatsu so... yeah. If Yama-jii could do ceros... I wonder how many he coud fire off..)
Vaizard Captain > All > Limited by reiatsu (So this means you have to be abit reiatsu concious when firing these)
Vice Captain > All > Max. of 4 for other types. Max. of 2 for Gran Rey Cero
3rd - 4th Seat > All > Same as VC but noticeably weaker
5th - 8th Seat > All except for Gran Rey Cero > 8 times
8th - 10th Seat > All except multi-beam cero & higher > 3 times
Cero Guide (Courtesy of our favourite Espada ):
Normal Cero: This is barely charged, and is the weakest form of Cero, normally used by the average Hollow.
Fully Charged Cero: The powerful Cero that is rarely used by average Hollows, and is mostly used by Menos Grande class Hollows (mostly used by Gillian levels)
Double Cero: A Cero being fired from each hand at the same time. For a single target, both can be put together to form one giant blast.
Multi-beam Cero: Uses one hand, but produces more than one blast at the same time.
Gran Rey Cero: Essentially the most powerful Cero of all. Only used by the Espada's and can be customized after it has been mastered. otherwise, they're all at the same level of power.
Kidou:
Seating > Highest Spell > Power
Vaizard Commander > All > Black Coffin and Bankin are at full power... unless he holds back... he'll pwn you.
Vaizard Captain > All > All the spells are noticeably weaker than the Vaizard Commander.
Vaizard Vice Captain > All > All the spells are noticeably weaker than the Vaizard Captain.
3rd - 4th Seat > Any kidou below 90
5th Seat > Any kidou below 80
6th - 8th Seat > Any kidou up to 54
8th - 10th Seat > Any kidou up to 33
Kidou Guide:
Sparring:
Notice that while we may be vaizards, that doesn't mean our reiatsu is limitless.
Sure it won't hurt you doing 1 or 2 shakkahous. Perform 20 in a row and it will hurt you or for higher seats, take a bite out of you. Perform 200 of those red suckers in rapid succession... we're gonna have to carry out of your spar in a stretcher even with your mask on (considering you are doing shakkahous to actually harm your opponent... no harm for both of you in throwing 200 flaming matches at your opponent). Try pace yourself and remember reiatsu isn't limitless. The trick is to find a balance. Try not to overdo the kidou but also down downplay yourself too much. Like I said, 1 or 2 shakkahous won't hurt you much.
This goes the same for your zanpakutou abilities and generally anything that relies on your reiatsu.
GOD-MODDING. Not a good thing to have and I really dislike seeing it. I can easily forgive when it's unintentional so let me define what god-modding is.
GOD-MODDING is when you basically act like god. This involves 3 things:
Controlling your opponent
You are fighting a human being and I think they have the right to move by themselves.
Grabbing falls under this but there are times when you can grab your opponent. This one's a bit difficult to explain but common sense should get you by.
Giving yourself too much power
This just means yourself being toooo powerful. Remember your reiatsu has a limit and try to fight as realistically as possible. Nobody expects a recruit's shikai to pwn a let say 10th seated member's shikai now do they? Though the 10th seated member shouldn't expect to easily crush a recruit either.
Taking too little or no damage.
This is another one. You can't be taking all the blows your opponent throws at you nor can you be dodging all of them. You can be taking blows but taking no damage. This one is a no-no. Try to remember that the wounds do pile up so try to keep track of those in the spar. If you have an injured back then I don't expect you to easily carry & throw heavy objects at me without atleast hurting yourself. >.>
The thing to achieve here is balance. Not to go over the top and not put yourself too low.
Any questions? PM me.
Just my 2 cents,
Kenpachi TZ
||A Wandering Vaizard||
Here's the place where all battle privelages for your seating are to be found.
Seating:
Rank > Zanpakutou condition > Mask Time Limit
Vaizard Commander > Bankai fully developed > Limitless
Captain > Bankai fully developed > Limitless (but ain't as powerful as commander)
Vice Captain > Bankai fully developed, but not as strong as Captain > Limitless
3rd - 4th Seat > Bankai nearly developed, has 2-3 abilities > Limitless
5th Seat > Shikai fully developed with 2 or 3 > 10 or 15 posts
6th - 8th Seat > Shikai developing. 1 or 2 abilities at mid-strength > 7 posts at a time
8th - 10th Seat > Shikai is weak. 1 or 2 abilities > 5 posts at a time
N/B: If you remove the mask before it breaks you can use it again. Do the full 5 posts and get attacked before you remove it, either you dodge, block or counter and it breaks or you take the hit and remove the mask yourself.
Cero:
Rank > Cero Types > Max. Usage
Vaizard Commander > All > Limitless (He kinda has a MAJOR reiatsu so... yeah. If Yama-jii could do ceros... I wonder how many he coud fire off..)
Vaizard Captain > All > Limited by reiatsu (So this means you have to be abit reiatsu concious when firing these)
Vice Captain > All > Max. of 4 for other types. Max. of 2 for Gran Rey Cero
3rd - 4th Seat > All > Same as VC but noticeably weaker
5th - 8th Seat > All except for Gran Rey Cero > 8 times
8th - 10th Seat > All except multi-beam cero & higher > 3 times
Cero Guide (Courtesy of our favourite Espada ):
Normal Cero: This is barely charged, and is the weakest form of Cero, normally used by the average Hollow.
Fully Charged Cero: The powerful Cero that is rarely used by average Hollows, and is mostly used by Menos Grande class Hollows (mostly used by Gillian levels)
Double Cero: A Cero being fired from each hand at the same time. For a single target, both can be put together to form one giant blast.
Multi-beam Cero: Uses one hand, but produces more than one blast at the same time.
Gran Rey Cero: Essentially the most powerful Cero of all. Only used by the Espada's and can be customized after it has been mastered. otherwise, they're all at the same level of power.
Kidou:
Seating > Highest Spell > Power
Vaizard Commander > All > Black Coffin and Bankin are at full power... unless he holds back... he'll pwn you.
Vaizard Captain > All > All the spells are noticeably weaker than the Vaizard Commander.
Vaizard Vice Captain > All > All the spells are noticeably weaker than the Vaizard Captain.
3rd - 4th Seat > Any kidou below 90
5th Seat > Any kidou below 80
6th - 8th Seat > Any kidou up to 54
8th - 10th Seat > Any kidou up to 33
Kidou Guide:
- Spoiler:
- ::Hadō::
Hadō 1 "Shō" (Thrust)**: Pushes the target away from the caster.
Incantation: None
Hadō 4 "Byakurai" (White lightning): Fires a concentrated bolt of lightning from the caster's forefinger.
Incantation: None
Hadō 31 "Shakkahou" (Shot of Red Fire): Fires a ball of red energy at a target.
Incantation: "Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Scorching heat and disorder, evolve the transposition of the southern sea barrier."
Hadō 33 "Soukatsui" (Blue Fire, Crash Down): Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
Incantation: "Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall which feigns ignorance of sin!"
Hadō 54 "Haien" (Abolishing Flames): Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
Incantation: None
NEW!!
Hadō 58 "Tenran" (Orchid Sky): A widening tornado-like blast is fired towards the target.
Incantation: None
Hadō 63 "Raikōhō" (Thundar Roar Cannon): Fires a massive wave of yellow energy at a target.
Incantation: "Bone of a straggling beast, spire, crimson crystal, disc of steel, when the wind shifts, and the emptiness ceases, let the clash of lances resonate through the relinquished castle."
Hadō 73 "Sōren sōkatsui" (Twin Lotus, Blue Fire Crash Down):
Note: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. In the anime, Rukia labels this spell as #73.
Hadō 88 "Hiryūgekizokushintenraihō" (Flying Dragon Striking, Heaven-Shaking, Lightning Cannon): Fires a massive blast of spiritual energy in a fashion similar to a laser.
Incantation: None listed.
Hadō 90 "Kurohitsugi" (Black Coffin): Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
Incantation: None Listed, However this Kidō requires enormous amounts of reitsu power and skill. Only those at a Taichō/Fukutaichō level would be able to produce it with any success.
::Bakudō::
Bakudō 1 "Sai" (Restrain)**: Locks a target's arms in place behind their back.
Incantation: None.
Bakudō 4 "Hainawa" (Crawling Rope): An energy rope entangles a target's arms.
Incantation: None.
Bakudō 9 "Geki" (Strike)***: Engulfs a target in red light, completely paralyzing them.
Incantation: "Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat."
NEW!!
Bakudō 30 "Shtotsu Sansen" (Dunno japs so I'll find a translation soon ): Fires 3 triangles of condensed reiatsu with gaps trapping & pinning the target's arms and waist to the surroundings rendering them immobile from the waist upwards.
Incantation: None.
NEW!!
Bakudō 39 "Enkosen" (Arc Shield): Summons a shield of condensed reiatsu to block opponents' attacks.
Incantation: None.
Bakudō 58 "Kakushitsuijaku" (Summoning of the Tracking Sparrows): Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Incantation: "Heart of the south, eye of the north, fingertip of the west, heel of the east, gather by wind, and scatter by rain."
Bakudō 61 "Rikujōkōrō" (Six Rods Prison of Light)***: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. It also appears to inhibit general movement to a degree, as Byakuya used it to prevent Rukia from moving her OMG put it away! honestly whipping that out in public... without directly binding her arms.
Incantation: None Listed.
Bakudō 62 "Hyapporankan" (Hundred Stepped Rails):A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
Incantation: None Listed.
Bakudō 63 "Sajō Sabaku" (Winding Binding Chain): The target is wrapped from the neck down in a thick chain.
Incantation: None Listed.
Bakudō 75 "Gochuutekkan" (Five Pillar Iron Brace): An iron chain is fastened, then five pillars seal the target's whole body.
Incantation: "Wall of iron sand, pagoda of priestly form, shimmering fireflies of iron, fill until the silent end."
Bakudō 77 "Tenteikuura" (Heavenly Rickshaws in Silken Air): Transmits messages to anyone within a specific area. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
Incantation: "Net of black and white, 22 bridges, 66 peerless domains, footprints, distant thunder, crest of the mountains, volatile earth, enshroud by night, sea of clouds, blue formations, rise into the towering circle and charge across the heavens."
Bakudō 81 "Danku" (Splitting Void): Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.
Note: While no incantation is given, this spell is also based on the amount of Reitsu and control released by the user. It can only work against those of close or less Reitsu level than the user.
Bakudō 99 "Kin" (Seal): Binds the arms of a target with spiritual fabric and iron shafts.
Incantation: Requires the first two songs, "Shiryuu" (Halting Wrap) and "Hyakurensan" (100 joined locks). This is an incomplete version of "Bankin" (Complete Seal).
Bakudō 99 "Bankin" (Complete seal): This spell covers a target from head to toe with spiritual fabric [first song: halting fabric, stabs them with numerous metal blades [second song: hundred linked bolts, and then smashes them with an immense metal cube.
Incantation: Requries all three songs: "Shiryuu" (Halting Wrap), "Hyakurensan" (100 joined locks) and "Shūkyoku" (great seal of 10,000 forbiddings).
::Other Kidō::
"Hakufuku" (White Prostration): Causes a target to lose consciousness.
Note: While no incantation is given, this Kidō must be used while in contact with the target.
"Kyōmon" (Mirror Gate): A high class barrier that reflects attacks from the outside. However, it is easy to break from the inside.
Incantation: None.
"Hanki" (Reverse Demon): This technique nullifies an opponent's kidō by hitting them with a perfectly opposite surge of energy. Yoruichi uses this against Soifon's shunkō.
Note: Also while no incantation exists, this Kidō requires immense ability, focus and skill to use. It can only work against those of close or less Reitsu level than the user.
At the present time these are the available Kidō spells for use by Shinigami. This list will be constantly updated if/when more become available.
**: This means physical contact is required for the spell to work.
***: This means that the spell can not be dodged.
Sparring:
Notice that while we may be vaizards, that doesn't mean our reiatsu is limitless.
Sure it won't hurt you doing 1 or 2 shakkahous. Perform 20 in a row and it will hurt you or for higher seats, take a bite out of you. Perform 200 of those red suckers in rapid succession... we're gonna have to carry out of your spar in a stretcher even with your mask on (considering you are doing shakkahous to actually harm your opponent... no harm for both of you in throwing 200 flaming matches at your opponent). Try pace yourself and remember reiatsu isn't limitless. The trick is to find a balance. Try not to overdo the kidou but also down downplay yourself too much. Like I said, 1 or 2 shakkahous won't hurt you much.
This goes the same for your zanpakutou abilities and generally anything that relies on your reiatsu.
GOD-MODDING. Not a good thing to have and I really dislike seeing it. I can easily forgive when it's unintentional so let me define what god-modding is.
GOD-MODDING is when you basically act like god. This involves 3 things:
Controlling your opponent
You are fighting a human being and I think they have the right to move by themselves.
Grabbing falls under this but there are times when you can grab your opponent. This one's a bit difficult to explain but common sense should get you by.
Giving yourself too much power
This just means yourself being toooo powerful. Remember your reiatsu has a limit and try to fight as realistically as possible. Nobody expects a recruit's shikai to pwn a let say 10th seated member's shikai now do they? Though the 10th seated member shouldn't expect to easily crush a recruit either.
Taking too little or no damage.
This is another one. You can't be taking all the blows your opponent throws at you nor can you be dodging all of them. You can be taking blows but taking no damage. This one is a no-no. Try to remember that the wounds do pile up so try to keep track of those in the spar. If you have an injured back then I don't expect you to easily carry & throw heavy objects at me without atleast hurting yourself. >.>
The thing to achieve here is balance. Not to go over the top and not put yourself too low.
Any questions? PM me.
Just my 2 cents,
Kenpachi TZ
||A Wandering Vaizard||
Kenpachi TZ- Vizard Captain
-
Number of posts : 407
Age : 31
Location : Behind the mask of Zorro.
Badges :
Reiatsu :
Registration date : 2008-09-30
Similar topics
» Sparring Rules {Cero Usage and Restrictions}
» ~ Sparring Rules! ~ {Kidou Guide}
» Cero Guide
» Book of Custom Cero
» Vizard Cero Training
» ~ Sparring Rules! ~ {Kidou Guide}
» Cero Guide
» Book of Custom Cero
» Vizard Cero Training
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